There Is Life After
Wizards of the Coast

Most frustrated 5e players don’t quit. A majority of them complain at the table, then they browse Reddit for a week and come back and do the same thing again.

It’s not that they love 5e that much. Many just don’t know what else is out there. Some have heard of other games but feel intimidated to try something new.

It doesn’t have to be scary. If you know d20, you already “speak the dialect” in a way. What feels broken is the system layered on top of the dice. And there are systems out there that have taken what works and gutted the rest.

Here’s a quick map to get you started.

Deep Tactical Combat

Pathfinder 2e / MCDM’s Draw Steel

If your table loves the tactical side of 5e but feels like combat devolves into everyone repeating their best attack loop, these are your answers.

Pathfinder 2e turns the action economy into something that actually requires thought. Every turn is three actions. Every choice has trade-offs. Positioning, teamwork, and resource management all matter in ways 5e doesn’t satisfy.

Draw Steel is still newer, but MCDM built it from the ground up around dynamic, cinematic combat where the battlefield is an active participant. Draw Steel feels like a successor to 4th edition D&D, and although what it does is not to everyone’s taste, it is great at what it does. If big heroic moments with tactical decisions are your thing, this is the game for you.

Fast Dungeon Crawls

Shadowdark

Shadowdark takes the d20 engine and throws out everything that made dungeons feel safe. Torches burn in real time. HP is low. Magic is dangerous. A fight that drags for two hours in 5e takes fifteen minutes here, and death is a real possibility in just about every combat encounter.

The Point

If your players have stopped feeling tension in combat, this is where you want to take them next.

Fiction-First Narrative

Blades in the Dark

Some tables don’t want tactics at all and prefer improv with structure. They want scenes that move, player choices that reshape the story, and combat that resolves quickly.

Blades in the Dark doesn’t have a turn order in the traditional sense. It has momentum and escalating pressure. It also has a really fun flashback mechanic reminiscent of heist movies. Players love how immersive the game feels.

If your table spends more time roleplaying between fights than during them, Blades in the Dark fits better than anything in the d20 ecosystem.

Dark Fantasy Without the Insta-Kill

Left for the Vultures

This is a different problem than the others on this list. Some GMs want their world to feel brutal and unforgiving, but they’ve seen how it plays out: one bad roll at the wrong moment and you’re remaking a character for thirty minutes. In some games you can’t get attached to a character because they have no depth, or they were made with completely random abilities and stats (either way, they’re going to die in a session or two).

Left for the Vultures

Left for the Vultures isn’t a dungeon crawler and it isn’t a heroic fantasy. It’s a vengeance fantasy: your characters are people who have already been destroyed by the world and have a debt to collect. The system advances characters through defeat. Scars and losses shape what your Revenant becomes. Death has weight, but a bad roll doesn’t just erase what you built.

It fits the table that wants real stakes but doesn’t want death to become a meme. It’s dark, but it’s deliberate.

The Takeaway

The Honest Advice

You don’t have to burn your 5e campaign down. Most of these systems overlap 5e enough that you can learn them in a weekend and teach your friends in their first session.

If any of the above frustrations resonate with how you’re feeling about your gaming sessions, try the game listed as a fix for that. You just might find your new favorite game.

Heading to Kickstarter This August
Left for the Vultures — Kickstarter

Left for the Vultures is heading into Kickstarter this August. If you want early access and a free adventure before we go live, get on the list.

Get on the List ›

Until next time,

— Vase
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