The church calls it a pilgrimage.
The letters from the new world call it paradise.
They are lying to you.
Dacros has known peace long enough that people have started to believe it will last. When the church announces its annual voyage to Yishusu, the unsettled world across the water, thousands answer. Settlers. Refugees. Believers. People who need a fresh start and are willing to sail into the unknown to get one.
The letters from those who went before speak of breathtaking vistas. Boundless opportunity. A land worthy of the faithful.
Something ancient waits beneath the stone. It has always waited.
Horror at Yishusu Landing is a 400-page Mesoamerican horror campaign built across three books: an open-world city investigation, an escalating mystery in the jungle, and a Lovecraftian payoff that earns every session that came before it. The world is rich enough to run your own stories in it, before or after the campaign's events. The setting's faith, politics, and crime syndicates are all yours to use.
Open-world investigation. Escalating jungle mystery. Lovecraftian confrontation. Each book earns the next.
A new type of magic unlike anything in 5e: 20 original Blood Magic spells of immense power, each with a cost that makes casting them a real decision.
Over a dozen new magic items woven into the Mesoamerican setting, each with its own history and cost.
Dozens of new creatures drawn from real Mesoamerican mythology. Things your players won't see coming.
Racial politics, crime syndicates, a branching faith system. Enough to run campaigns before or after this one.
Levels 1 through 13. Available as a digital PDF or premium hardcover. Five stars on DriveThruRPG.
Drawn from real Mesoamerican myth. Built to kill your players' assumptions first.
Every creature in Yishusu Landing is rooted in actual mythology: the gods, the dead, and the things that existed before either. The art anchors them in the world. The stat blocks make them dangerous.
400 pages. See what you're getting.
Stat blocks, encounter maps, creature art, and narrative text — all built to run at your table without prep overhead.
"I absolutely loved this campaign. The enemies are unique and the horror is creepy, violent, and… felt dangerous."
"This campaign hooked me from the beginning and kept me guessing the whole way through. Every week I had my mind blown and couldn't wait until the next session."
"Book 1 gives you a rich open world to explore on your own terms. By Book 3, you understand what's been happening all along, and the payoff earns every session that came before it."
I love the Mesoamerican setting and the themed monsters fit it so well. The incredible art really anchors the book in its setting. — Steve, Verified Buyer
400 pages. A world built to last. Something ancient waiting beneath the stone.