One-Shot Adventure  ·  Dark Fantasy

The Horrid Deed
in Every Eye

The Adventure

Doors are locked at sundown.
No one walks alone.
And the dead will not stay buried.

A desperate plea pulls the party to Klatzen, an isolated town where fear has replaced reason. People have been vanishing, one by one, and the townsfolk have a name for what takes them: Die Greifer. The Taker. An unseen thing that moves through the dark and leaves nothing behind.

The truth is worse. Beneath Klatzen's streets, in the crypts where the dead are supposed to rest, something has been stirring. Someone opened a forbidden tome. Someone attempted a ritual they didn't fully understand. By the time the PCs arrive, the ritual is complete.

The missing are beyond saving. The dead will not stay buried. The only question left is whether the PCs make it out before they join them.

The Horrid Deed in Every Eye is a mystery-first adventure built for one to two sessions. The horror starts before the first combat. Klatzen keeps its secrets until the PCs earn them, and what they find beneath the town is not something that can be reasoned with.

What's Inside
Setting The isolated town of Klatzen: locked doors and empty streets. The town has learned not to ask questions
The Mystery Unexplained disappearances, a forbidden tome, and a dark ritual destined for disaster
The Threat Die Greifer: someone or something stalking the streets and taking anyone unlucky enough to be walking alone
The Dungeon Crypts beneath Klatzen where the dead were buried, and where they no longer stay
Encounters 2–3 combat encounters. Light on fights and heavy on dread — the town itself is the danger
Compatibility Fully compatible with D&D 5e and 5.5e. Drop into any campaign or run as a standalone one-shot
Inside the Book
Sample Page 3 — Story Summary
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Sample Page 5 — Part 1: The Letter
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Ready to Lock the Doors
and Turn Out the Lights?

Will your players save Klatzen, or will they let the dead bury the living?

Run It Tonight — $4.99

Instant download  ·  PDF format  ·  D&D 5e & 5.5e