One-Shot Adventure  ·  Psychological Mystery

Something in
the Water

The Adventure

A storm that never ends.
A town that blames magic for what men have done.
And a Sea Witch who just made everything worse.

Two miles off the Shores of Impel, the Eternal Tempest has raged for over 150 years. It has no magical explanation. It is simply there, permanent and indifferent, a fixture of this coastline the way cliffs and tides are fixtures. The people of Hari have lived with it their whole lives.

Then the strange events started. Livestock dead in the morning. Whispers from the water. Children sleepwalking toward the shore. The town has a name for what's happening: dark magic. And when Gilgamel, the Sea Witch, steals an ancient artifact from Hari's vault, the case feels closed. Except the evidence doesn't add up, and the PCs are the only ones willing to look past what everyone already believes.

The tempest is moving. It has never moved. And no one in Hari wants to admit what that might mean for what they've already decided is true.

Something in the Water is a roleplay-heavy psychological mystery set in the world of Umbraeth, on the continent of Zaelhara. The horror here is not in what attacks the party. It's in watching a town come apart at the seams, blaming the wrong thing, pointing at a witch when the answer was always closer to home. Combat is minimal. Pressure is not.

What's Inside
Setting The coastal town of Hari: a community under siege by a storm it has learned to live with, and a fear it hasn't
The Mystery Strange events, a stolen artifact, and a moving storm that was never supposed to move. Is it Gilgamel? Or is it something else?
The Threat Gilgamel the Sea Witch: thief, villain, and the most convenient explanation Hari has ever had
The World Set in Zaelhara, one of the continents of Umbraeth. Drop it into your campaign or run it as a standalone one-shot
Encounters 2 combat encounters in an adventure built on investigation, persuasion, and pressure — not attrition
Compatibility Fully compatible with D&D 5e and 5.5e. Built for level 7 characters
Inside the Book

Page samples coming soon.

Sample Page
Sample Page

Is It Magic, or Is It
What Hari Has Done?

An eternal tempest leads to madness. Will your players find the truth before the town does something it can't take back?

Run It Tonight — $4.99

Instant download  ·  PDF format  ·  D&D 5e & 5.5e