One-Shot Adventure  ·  Mystery

The Tower!

The Adventure

They made friends in the swamp.
The church is full of them now.

A desperate fight against swamp creatures throws the PCs together with the Obzerian Order: a scrappy band of artifact hunters bound for a new village and an easy contract. They’re good company. Their gremlin, Kanter, carries a relic of questionable origin and offers to sell it once the job pays out, which he and the PCs seal in blood.

Walter’s Crossing is a village on the rise: a new church is going up, stone is hauled in from the quarry, and money changes hands. The Obzerian Order works unnaturally fast. But shortly after their arrival, Elsa the server stops coming to meals. Then the Order stops coming to meals. Then a laborer turns up in one of their vests with a story that doesn’t hold up to scrutiny.

A child pulls the cloth off a statue.
It has Kanter’s face.

The gargoyles adorning the church do not appear carved. In truth, they are transformed. People the village wanted silenced seemingly have been turned to stone and mounted as a warning, with the blessing of a bishop and the complicity of every soul in Walter’s Crossing who kept quiet and kept working as if nothing happened. The PCs’ new friends are up there on the wall, and the sculptor still has drinks to offer the PCs.

The Tower! is an adventure about a conspiracy hiding in plain sight, behind cheerful faces and details that don’t add up. By the time your players see what’s on the wall, they’ll already be inside.

What's Inside
Setting Walter’s Crossing: a prosperous village on the make, where the church grows taller every day and no one asks where the workers went
The Mystery The PCs’ new allies have vanished. The explanations are just plausible enough... until a child yanks a cloth off a statue and the whole thing unravels
The Threat A sculptor, a friar, and a frightened village, all complicit in a petrification conspiracy sanctioned from above and hidden in holy work
The Stakes Friends turned to stone. A village that chose to look away. And a church full of gargoyles that used to be people
Encounters 4–5 encounters: swamp creatures, the Obzerian Order’s monstrous debut, and a final confrontation with the sculptor, the friar, and the monks
Compatibility Fully compatible with D&D 5e and 5.5e. Built for level 4 characters
Inside the Book
Sample Page 8
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Sample Page 9
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Their Friends Are on the Wall.
The Friar Is Still Smiling.

By the time your players understand what’s been done to the Obzerian Order, the drinks will already be poured.

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