A king has gone mad. The city is terrified. A dungeon at the heart of it all.
On the road to État Rouge, the heroes come across a ragged column of soldiers moving fast in the wrong direction. They say they are deserters, fleeing the Wrath of the Red King. Before the PCs can ask too many questions, a battalion of royal troops arrives. They accuse the heroes of being traitors and are acting strange.
The walls of État Rouge are hung with corpses. Inside, the city operates under military rule, but the laws are not quite laws. They shift daily, contradict themselves, and seem designed to entrap. The Red King reads from a forbidden Black Book tied to an unknown realm called Betania, and the shadows that crept out of its pages have spent years rewriting his mind. His court is gone, along with most of his family. Only paranoia remains, with a crown and troops who have forgotten what loyalty used to look like.
The PCs must choose: storm the keep and face whatever the Mad King has become, or find a way out of a city that has gone mad.
Wrath of the Red King is a dungeon crawl adventure built around atmosphere and consequence. The castle is the dungeon, with everyone inside unaware that they are prisoners of their own rotten minds.
Can your players survive État Rouge long enough to reach the keep, or will the shadows claim them before they ever see the throne?
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